Behind the Scenes of Fallout, the Gaming World’s Most Astonishing TV Hit
The post-apocalyptic TV show is back to streaming services, and it's safe to say that audiences were pleasantly surprised by the quality of its first season. By depicting the retro-futuristic, nuclear-ravaged United States through the lenses of three separate characters, it effectively portrayed various facets of the gamer's journey.
There was Lucy the vault dweller, trying to uphold her morals and learning that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction new recruit, who starts doubting his cult's dogma and unleashes a lot of havoc in powered exoskeleton; and Walton Goggins's character, a breakout character who has completely shed any ethical bearings out in the irradiated badlands.
Setting the Stage for the Second Season
The show's first season finale disclosed a major secret about those responsible for the nuclear war that sealed a society in bomb-proof bunkers for hundreds of years. It also left several enigmas open for the second season – and, this time, hopes are significantly higher.
“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks one of the series creators.
“Starting the initial season, people were like, ‘Just get it right’,” adds the game director. “We are ecstatic with the reception to the show, so now people are coming in with more enthusiasm and altered expectations.”
The Mojave Beckons for the Next Installment
The second season is taking place in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and cast in the franchise, despite the fact that it was technically flawed at launch.
“It’s more of a desert vibe, a Mojave vibe, that’s so key to that game,” notes the co-creator. “That parched, desolate iconic highway vibe of the game is so much rewarding to incorporate into the show.”
In the show's timeline, a significant amount of time has elapsed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators suggest that it does reference the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is distinguished by its physical authenticity – its creators prioritized authentic items and environments were built, reflecting the cobbled-together nature of the settlements in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all standing in front of a green screen,” says another of the showrunners. “The primary goal of an adaptation, especially of a video game, is to feel like it’s authentic.”
Actually, virtually each creature you see on-screen is real, even the infamously terrifying radioactive creatures known as the apex predators. In the show, they are portrayed by animatronics, and were by all accounts pretty frightening up close.
A Labor of Love
The Fallout series works because it is made by talented film-makers who are also longtime fans, with the help of the game developers behind the source material. This common understanding for the lore is apparent in the final product.
The new batch of episodes is being released on a episode-by-episode basis rather than as a binge-able batch, marking a change from the initial release. This format will allow for a different audience reaction, a dynamic the showrunners themselves are looking forward to witness.
“It has more depth, it’s larger in scale, it’s funnier, it has a lot of surprises,” promises Howard. “I can't wait to seeing what people think.”